Tag system

ItsMyConfig add support of MiniMessage in every message with the symbol prefix. But it's also create custom tags to add more possibilities to your messages.

  • Name
    <placeholder:_placeholder_>
    Description

    Return the placeholder value

  • Name
    <placeholder:_placeholder_:_arg-1_:_arg-2_>
    Description

    Return the placeholder value with arguments


PlaceholderAPI

<papi:_placeholder_>

Return the value of the PlaceholderAPI placeholder

Example

- "<papi:player_name>"
- "Currently <papi:server_online> players online"

Action Bar

<actionbar:_text_>

Send the message part in the Action Bar

Example

- "<actionbar:'%player% joined the game'>"
- "%player% joined the game!<actionbar:'Welcome %player%'>"

Title & Subtitle

<title:_fadeIn_:_duration_:_fadeOut_:_title_:_subtitle_> | <title:_title_:_subtitle_> <subtitle:_fadeIn_:_duration_:_fadeOut_:_text_> | <subtitle:_text_>

Send the message part in the Title and Subtitle

Example

- "<title:10:70:20:'%player% joined':'the game'>"
- "%player% joined the game!<title:'welcome':'%player%'>"
- "<title:'<red>%player% joined the game!'>"
- "<subtitle:10:70:20:'%player% joined the game'>"

Custom Placeholder

<p:_placeholder_> | <p:_placeholder_:_arg-1_:_arg-2_>

Return the value of the custom placeholder and apply the style and color for the color type placeholder.

Example

- "<p:prefix> Denied <p:primary-color>{0}</p> pending teleport request(s)."

Sound

<sound:_sound_:_volume_:_pitch_> | <sound:_sound_>

Play a sound to the player

Example

- "$5 has been added to your account. <sound:ENTITY_EXPERIENCE_ORB_PICKUP:1:1>"

SmallCaps

<smallcaps>_text_</smallcaps>

Transform the text in small caps

Example

- "<smallcaps> This is a <red>small caps</red> text </smallcaps>"

Quote

<quote>_text_</quote>

It's a very important tag that blocks other tags within it, very useful for preventing players from parsing placeholders or similar elements.

Example

- "<red>The warp <quote>%warp%</quote> doesn't exist."

Delay

<delay:_timeInTick_:"_text_">

Delay the message for the specified time in tick

Example

- "<red>Teleporaing in 5 seconds...<delay:100:'<green>Teleporting'>"

Repeat

<repeat:"_text_":_amount_:_timeInTick_> | <repeat:"_text_":_amount_>

Repeat the message for the specified amount of time Support different value:

  • <v:repeat_left> - The number of times left to repeat the message
  • <v:repeat_total> - The total number of times the message will be repeated
  • <v:repeat_count> - The number of times the message has been repeated

Example

- "<repeat:'<red>Teleporting in <v:repeat_left> seconds...':5:20>"

BossBar

<bossbar:"_text_":_barProgress_|progress|reverse:_color_:_style_:_timeInTick_> | <bossbar:"_text_":_barProgress_|progress|reverse:_color_:_style_>

Create a boss bar with the specified text, progress, color, style, and time. Bar progress can be a number or the value progress or reverse, if it's progress the bar will increase, if it's reverse the bar will decrease.

Supported color: BLUE, GREEN, PINK, PURPLE, RED, WHITE, YELLOW Supported style: NOTCHED_6, NOTCHED_10, NOTCHED_12, NOTCHED_20, SOLID

Example

- "<bossbar:'Teleporting...':50:RED:SOLID:100>"

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